Like A Dragon!!


I…I’m trying to create a dragon for madcrawl.

But the problem is in a tile based game how do I add such a big creature (yakuza) like a dragon (I don’t want creatures or items to take up multiple tiles for now) ? Well, I looked for inspiration.

Firstly ASCII roguelikes just normally have a big ‘ol “D” to symbolise a dragon and that’s it. So I needed to look at more modern games to see if it could be done and if so how.

My only finding of such phenomenom includes…CRYPT OF THE NECRODANCER!

Yes, that dragon, though a little bit out of its tile, is contained in one cell. Huzzah!!

But then…I don’t like the fact the dragon isn’t flying. So I came up with a double solution! WIP!! Yeaahhh! Now it will both fly and fit in one cell (since vertical space doesn’t really matter to me).

Phewph. I was beginning to wonder how I can have a roguelike without any dragon.

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