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Madcrawl

Madcrawl

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Devlog

  • Like A Dragon!!
    April 30, 2024 by Gunroar
    I…I’m trying to create a dragon for madcrawl. But the problem is in a tile based game how do I add such a big creature (yakuza) like a dragon (I don’t want creatures or items to take up multiple... Continue reading
  • MADCRAWL is Here!!
    April 04, 2024 by Gunroar
    ** It’s finally HERE!! The raztooting(?), poshstupping(??), best(????!!) traditional roguelike! Try it out. **... Continue reading
  • Roguelike shopping sprees
    April 04, 2024 by Gunroar
    I’ve always liked the ways some games implemented shopkeepers, namely Spelunky and Nethack. There’s also …erm… I can’t even really think of any other games that implement shops this well, ro... Continue reading
  • Mad progress
    April 04, 2024 by Gunroar
    Overtime I’ve been working on quite some things. Here’s just a few of them. The shop I talked about. A bunch of weapons. I’ve been looking at Dungeon and Dragons for monster inspiration (like mo... Continue reading
  • Madcrawl - in a mad world only the mad are sane.
    April 04, 2024 by Gunroar
    The name was simple: AntiCrawl. The vision was simpler: Survival game + Brogue. So the thing is that most Roguelikes have survival elements in them especially ones like Brogue and Pixel Dungeon where... Continue reading
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