A downloadable game for Windows, macOS, and Linux

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WELCOME TO MADCRAWL!

WHAT IS IT?

MADCRAWL is an attempt at making THE BEST modern traditional roguelike game. Yeah.

This is just a small tutorial demo showcase...thing.

Though small, there are quite a few secrets and stuff to do.

NO...WHAT IS IT??

Oh, like its features? Well...

  • A fully animated traditional roguelike! Isn't that rare :)
  • Polymorph, Teleport and ... Mind transfer? (Yes)
  • Classic tactical turn-based gameplay
  • Environmental interactions. Watch the world burn!! Boil Potions!! Choke on Farts!
  • The scrolls and potions everyone loves
  • Unique weapon modifiers
  • A Lich, a kobold(?) and a skeleton walk into a bar...
  • A bunch of hidden activities. Cracked walls and the likes...
  • A boy named Harry, a girl called Sakura and a chad going by Jon all in one game!


NOW WHAT?

Download the Showcase. Play it. 

DONATE to help the project grow! (or leave a comment of feedback, praise or rebuke).

(READ the README file)


SANITY IS MADNESS IN THE REALM OF THE CRAZY.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorGunroar
GenreStrategy, Role Playing
Tags2D, Cute, Roguelike, Singleplayer, Turn-Based Combat

Download

Download NowName your own price

Click download now to get access to the following files:

madcrawl.zip 38 MB
madcrawl.love 35 MB

Development log

Comments

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(+1)

Got a crash on macos, either when I picked up Sakura's items or when I tried to open inventory via `i` after picking them up.


Error  stack overflow   Traceback  [love "callbacks.lua"]:228: in function 'handler' [C]: in function '(for generator)' toybox/libs/lume.lua:822: in function 'wordwrap' toybox/libs/tools.lua:126: in function 'log' nest/map.lua:6004: in function 'moveObject' nest/map.lua:5878: in function 'switchPlaces' nest/map.lua:6187: in function 'moveObject' nest/creature.lua:4193: in function 'patrol' nest/ai/statelessAI.lua:203: in function <nest ai="" statelessai.lua:199=""> nest/ai/stateMachine.lua:137: in function 'doStatelessAI' ... nest/map.lua:6654: in function 'playNextCreature' nest/map.lua:2820: in function 'r' toybox/libs/gooi/gooi.lua:923: in function '_released' toybox/libs/gooi/gooi.lua:882: in function 'released' toybox/entities/Room.lua:1267: in function '__mousereleased' toybox/entities/Game.lua:228: in function 'mousereleased' toybox/LGML.lua:390: in function <toybox lgml.lua:389=""> [love "callbacks.lua"]:154: in function <[love "callbacks.lua"]:144> [C]: in function 'xpcall'</toybox></nest>

Thank you for playing and for this. The game is still buggy and I appreciate any more bugs found. Nice.

(+1)

I really like the intro sequence, it's a great 'oh shit' moment 

Thank you! The “fuller” experience is coming soon :3

(+1)

Wow, there's so much stuff here. Nice roguelike.

Thanks